Glnemo2 release 1.21.0 is out, it's a major release - Read Gadget4 HDF5 files
Glnemo2 is shipped with binaries packages for MacOSX and for the most important and latest linux distributions. (Ubuntu 23.04/22.10/22.04/20.04 - Fedora 37/36/35/34 - Centos 8/7 - Opensuse 15.3/15.2/Tumbleweed )
Glnemo2 release 1.20.1 is out, it's a bug fixes release.
- It improves data-cube fits loading by reducing memory footprint - minimum and maximum pixesl values can be selected from the command line using parameter minphys=<min pixels values> maxphys=<max pixels values>
Glnemo2 is shipped with binaries packages for the most important and latest linux distributions. (Ubuntu 20.04/19.10/18.04/16.04 - Fedora 32/31/30 - Centos 8/7 - Opensuse 15.1/Tumbleweed - Mageia 7/6)
glnemo2 release 1.20.0 is out and it's a major release.
We have been working hard to make glnemo2 even better and working in the latest operating systems.
Gregoire Duvauchelle has implemented a new feature called characteristics points which allow to display different kind of shapes (square, circle, sphere, etc..) everywhere in the 3D scene. It might be very useful to reveal information about your data.
I highly invite you to watch the tutorial video showing howto play with characteristics points here :
Glnemo2 is shipped with binaries packages for the most important and latest linux distributions. (Ubuntu 20.04/19.10/18.04/16.04 - Fedora 32/31/30 - Centos 8/7 - Opensuse 15.1/Tumbleweed - Mageia 7/6)
A lot of improvement have been added for RAMSES snapshot and camera animation module
Latest glnemo2 reads new RAMSES snapshot with particles families introduced some months ago. And it remains compatible with old RAMSES file format.
It's now possible to select a sub box of particles by giving xyz/min/max ranges. It allows to load a specific region of the dataset and reduce in the same time the memory footprint. This feature is available from GUI and CLI
Camera module has been totally re-designed. This module allows to create a path where the camera will fly through along in order to generate a nice and smooth animation.